Variables
Valid Names
The [`unicode-xid-ident`] feature expands the allowed characters for variable names to the set defined by
[Unicode Standard Annex #31](http://www.unicode.org/reports/tr31/).
Variables in Rhai follow normal C naming rules – must contain only ASCII letters, digits and underscores _
.
Character set | Description |
---|---|
A … Z | Upper-case ASCII letters |
a … z | Lower-case ASCII letters |
0 … 9 | Digit characters |
_ | Underscore character |
However, unlike Rust, a variable name must also contain at least one ASCII letter, and an ASCII
letter must come before any digits. In other words, the first character that is not an underscore _
must be an ASCII letter and not a digit.
To reduce confusion (and subtle bugs) because, for instance, `_1` can easily be misread (or mistyped)
as `-1`.
Rhai is dynamic without type checking, so there is no compiler to catch these typos.
Therefore, some names acceptable to Rust, like _
, _42foo
, _1
etc., are not valid in Rhai.
For example: c3po
and _r2d2_
are valid variable names, but 3abc
and ____49steps
are not.
Variable names are case sensitive.
Variable names also cannot be the same as a keyword (active or reserved).
Rhai uses [`SmartString`] which avoids allocations unless a string is over its internal limit
(23 ASCII characters on 64-bit, but only 11 ASCII characters on 32-bit).
On 64-bit systems, _most_ variable names are shorter than 23 letters, so this is unlikely to become
an issue.
However, on 32-bit systems, take care to limit, where possible, variable names to within 11 letters.
This is particularly true for local variables inside a hot loop, where they are created and
destroyed in rapid succession.
~~~js
// The following is SLOW on 32-bit
for my_super_loop_variable in array {
print(`Super! ${my_super_loop_variable}`);
}
// Suggested revision:
for loop_var in array {
print(`Super! ${loop_var}`);
}
~~~
Declare a Variable
Variables are declared using the let
keyword.
Variables do not have to be given an initial value.
If none is provided, it defaults to [`()`].
A variable defined within a [statements block](statements.md) is _local_ to that block.
Use `is_def_var` to detect if a variable is defined.
let x; // ok - value is '()'
let x = 3; // ok
let _x = 42; // ok
let x_ = 42; // also ok
let _x_ = 42; // still ok
let _ = 123; // <- syntax error: illegal variable name
let _9 = 9; // <- syntax error: illegal variable name
let x = 42; // variable is 'x', lower case
let X = 123; // variable is 'X', upper case
print(x); // prints 42
print(X); // prints 123
{
let x = 999; // local variable 'x' shadows the 'x' in parent block
print(x); // prints 999
}
print(x); // prints 42 - the parent block's 'x' is not changed
let x = 0; // new variable 'x' shadows the old 'x'
print(x); // prints 0
is_def_var("x") == true;
is_def_var("_x") == true;
is_def_var("y") == false;
Use Before Definition
By default, variables do not need to be defined before they are used.
If a variable accessed by a script is not defined previously within the same script, it is assumed
to be provided via an external custom Scope
passed to the Engine
via the
Engine::XXX_with_scope
API.
let engine = Engine::new();
engine.run("print(answer)")?; // <- error: variable 'answer' not found
// Create custom scope
let mut scope = Scope::new();
// Add variable to custom scope
scope.push("answer", 42_i64);
// Run with custom scope
engine.run_with_scope(&mut scope,
"print(answer)" // <- prints 42
)?;
If no [`Scope`] is used to evaluate the script (e.g. when using `Engine::run` instead of
`Engine::run_with_scope`), an undefined variable causes a runtime error when accessed.
Strict Variables Mode
With Engine::set_strict_variables
, it is possible to turn on
Strict Variables mode.
When strict variables mode is active, accessing a variable not previously defined within the same script directly causes a parse error when compiling the script.
let x = 42;
print(x); // prints 42
print(foo); // <- parse error under strict variables mode:
// variable 'foo' is undefined
Turn on [strict variables] mode if no [`Scope`] is to be provided for script evaluation runs.
This way, variable access errors are caught during compile time instead of runtime.